Spell |
MP Cost |
Who Can Use |
Description |
Flash |
2 |
L1 |
Bolt of lightning. Hits one enemy. |
Bolt |
7 |
L21 |
Big bolt of lightning. Hits one enemy. |
Thunder |
12 |
L41 |
Huge bolt of lightning. Hits one enemy. |
Dew |
5 |
L5 |
Column of water. Hits group of enemies. |
Water |
10 |
L23 |
Big column of water. Hits group of enemies. |
Flood |
15 |
L37 |
Huge column of water. Hits group of enemies. |
Spark |
6 |
J14 |
Column of flame. Hits group of enemies. |
Flame |
10 |
J22 |
Big column of flame. Hits group of enemies. |
Vulcan |
15 |
J34 |
Huge column of flame. Hits group of enemies. |
Frost |
9 |
J14 |
Wave of ice crystals. Hits all enemies. |
Blizzard |
13 |
J30 |
Small lumps of ice. Hits all enemies. |
Glacier |
18 |
J38 |
Huge lumps of ice. Hits all enemies. |
Bang |
10 |
L13 |
Small explosion. Hits all enemies. |
Blast |
15 |
L31 |
Medium explosion. Hits all enemies. |
Sunder |
20 |
L39 |
Huge explosion. Hits all enemies. |
Perish |
4 |
L33 |
Destroys weak monsters. Affects one enemy. |
Succumb |
8 |
H44,L43 |
Destroys weak monsters. Affects one group. |
Mirror |
3 |
J32 |
Deflects enemy spells. Affects one member. |
Drain |
3 |
H10,L9 |
Lowers enemy DFP. Affects one enemy. |
Dread |
5 |
H34 |
Lowers enemy DFP. Affects one group. |
Deflect |
3 |
L11 |
Prevents monster magic. Affects one group. |
Bounce |
5 |
L35 |
Prevents monster magic. Affects all enemies |
Fright |
4 |
H31, L19 |
Makes monsters sleepy. Affects all enemies. |
Confuse |
3 |
J18 |
Confuses monsters. Affects one group. |
Absorb |
1 |
L17, J16 |
Absorbs monster MP. Affects one member. |
Strong |
3 |
H4,L7,J14 |
Restores HP partially. Affects one member. |
Stronger |
5 |
H19, L15, J20 |
Restores HP partially. Affects one member. |
Champion |
8 |
H28, J36 |
Restores HP completely. Affects one member. |
Boost |
15 |
L27, J28 |
Restores HP partially. Affects your party. |
Valor |
35 |
H47, J46 |
Restores HP completely. Affects your party. |
Dead |
10 |
J26 |
Brought back to life. Affects one member. |
Rally |
30 |
H41, J42 |
Restores fight power. Affects one member. |
Float |
2 |
H7 |
Cross toxic marshes. Affects your party. |
Waken |
4 |
L1 |
Wakes up your party. Affects your party. |
Poison |
2 |
H13 |
Antidote for poison. Affects one member. |
Stun |
2 |
J14 |
Antidote for paralysis. Affects one member. |
Statue |
3 |
H16 |
Turns member to stone. Affects one member. |
Stone |
5 |
H22, J24 |
Antidote to STATUE. Affects one member. |
Shield |
3 |
L3 |
Shield against spells . Affects one member. |
Protect |
5 |
L29 |
Shield against spells. Affects your party. |
Courage |
5 |
H25, L25 |
Increases DFP. Affects your party. |
Trick |
5 |
H39, J40 |
Increases ATP. Affects one member. |
Fake |
4 |
H37 |
Increases AGL. Affects your party. |
Warp |
8 |
J14 |
Travel to any town. Affects your party. |
Escape |
8 |
J14 |
Leave caves & dungeons. Affects your party. |
Elf |
1 |
J(varies) |
Travel to Elfrea. Affects your party |